Kraken

History
EARLY LIFE

Born into the Kingdom of the Red Waves, Kraken Deepwater was part of the Endless Army Program, where Wetfolk were bred specifically to be raised as soldiers for the kingdom. After his birth, the nameless baby was brought before the program managers and his mind was “looked into”. What was seen was an enormous kraken, engulfed by pitch black water, and thus he was named Kraken Deepwater. At the age of four he was taken from his mother and entered the training barracks. He, along with many others, experienced gruelling training and severe punishments for any failure. He excelled in the training, graduating earlier than most, along with a few others.

MILITARY LIFE

As a soldier, Kraken’s duty was to protect and defend the kingdom, which he performed well at. However, following the death of his king, Prince Frost Leviathan took the throne. The new king proclaimed that under his rule, the kingdom would become an empire, and thus he ordered his forces to march on the neighbouring kingdoms. As he had been brought up to “defend, not attack”, and “retaliate, not instigate”, Kraken was against the new king’s idea.

REFUSAL

Coupled with theories of Frost killing his father to gain control of the kingdom, Kraken and many others, both military and civilian, formed the Loyal Guard. Angered by this, Frost had the group put to death in the arena. Kraken was the only one to survive the event, but was soon after thrown into the Endless Cold, a seemingly bottomless trench.

AWAKENING

As he sank deeper and deeper, Kraken began to hallucinate; seeing images of him as an infant, being held by his mother, as a huge monster engulfed the two of them. He was awoken by attacking deep sea monsters, which ravaged his body, slowly killing him. It was in this situation and due to his desperation that Kraken awoke within him the power of his Fishfolk heritage, turning into an octopus-wetman-hybrid.

KINGSLAYER

Emerging from the trench, Kraken made his way back to the kingdom, where he confronted Frost. He slayed the king and almost immediately gained the favour of the public and the military.

KRAKEN THE GREAT

He named the former king’s daughter, Jelly Sharkbite, as the new ruler. The two would eventually marry, and he would become the kingdoms legendary protector.

Powers & Abilities
Wetfolk/Fishfolk Biology: As a hybrid of wetfolk and fishfolk races, Kraken possesses the powers that are present in the two races. He can breathe underwater, endure the pressures of the deep, and communicate with sea creatures. From his fishfolk heritage, he inherits traits and abilities similar to those of the octopus.

Amphibious Nature: Due to his heritage, Kraken can breathe both in water and on land. He can remain submerged indefinitely but can only last on land for no more than a few hours; though he can extend this time range with access to decent quantities of water.

Superhuman Senses: His hearing, vision and smell are significantly greater than normal humans. His eyes in particular allow him to see clearly in the darkest of waters and he can even see in the dark while on land.

'''Superhuman Strength:''' Kraken is superhumanly strong, capable of lifting up to 100 tons. However, his strength is based upon how hydrated he is at the time.

'''Superhuman Speed:''' Although is maximum speed is unknown, he can swim at speeds of 100mph and greater.

'''Superhuman Stamina:''' He can swim for hours on end at speeds over 100mph and not feel the least bit tired.

Superhuman Durability: Due to his mixed heritage, Kraken can withstand damage that would kill humans and severely injure wetfolk. He can dive to depths that would crush humans and weaken many super powered beings. Against small firearms he is quite resilient, but larger gunfire can hurt him.

'''Superhuman Healing:''' Champion is able to regenerate injured tissue and brain cells to an extraordinary degree. He can heal broken bones, torn muscles, and is able to regenerate severed/destroyed body parts due to his octopus affiliation.

Superhuman Agility: Champion’s agility, balance, flexibility, dexterity, and bodily coordination are enhanced to levels that are beyond the natural physical limits of an Olympic gold medallist. He has the combined agility and acrobatic prowess of the most accomplished circus aerialists and acrobats. In the water he is capable of sudden, drastic turns and stops, requiring little effort to do so.

Superhuman Reflexes: Kraken’s reaction time is superior to that of any Olympic athlete that has ever competed.

Ink: He is capable of spitting ink and can manipulate it as he pleases.

Tentacles: In his hybrid form Kraken possesses eight tentacles instead of legs. He can use these legs like additional arms, using them to cling onto objects, grab a hold of things, etc.

Water Manipulation: He is able to control War-Water; a ‘blessed’ water given to each soldier in the army to use as a weapon.

Sea Creature Communication: He is able to communicate with all creatures of the sea.

Octopus Control: Due to his fishfolk heritage, he can control octopi.

ABILITIES
Experienced Combatant/Martial Artist: Kraken is a master combatant with years of combat experience behind him.

Weapon Master: He is a master in the usage of all sea weapons and many man made weapons.

Expert Marksman: Kraken possesses great accuracy and skill with his weapons.

Master Tactician: Kraken is a genius tactician, strategist, and leader who is practically peerless.

WEAKNESSES
The less hydrated he is the weaker he is. Although quite durable, he is susceptible to injury from large fire and significant force.

PARAPHERNALIA
None

TRANSPORTATION
None

WEAPONS
Kraken’s main weapons are his swords. Originally carrying only one, he now carries eight, so that he may use all of them when in his octopus form. He also at times favours a pole arm, which he is a master at wielding, both in water and on land.