Champion

History
EARLY LIFE

All that is known of Alo’s past is that as a child he was brought up by his parents away from the cities and large populations, in the forest. He learnt from his mother and father how to hunt and track, how to make things for himself, how to survive, etc. One day, at the age of 14, he went hunting and managed to bring down a wounded Great Bear. As he skinned the beast and cut away at the meat, he was met by members of the king’s royal guard. They claimed that the king had wounded the bear and that he (Teldris) had stolen from the king by killing the bear. Teldris replied that he killed the bear, not the king, and as such he had not stolen from anyone, and told the guards to go away. Offended, the guards sought to punish young Teldris, both for stealing from the king and for talking back/down to them. Teldris however fought back, and managed to best several of the men, before being subdued by King Dardk, Champion of Ofarull. Taking an interest in the boy, Dardk offered him the chance to serve his country by training to become a king’s guard, but the young man was not interested. Dardk stated that the offer would remain for whenever Teldris changed his mind. At the age of 19, Teldris was coerced by his parents to accept the offer, as they had seen Teldris grow bored and restless. He approached the king and was accepted.

ROYAL GUARD

Teldris excelled in the training, but found it difficult to adjust to the modern world. Dardk saw this and instructed Miss Aduzk to teach him.

DEATH OF THE CHAMPION

At the age of 28, Teldris provided protection for his king as the latter attended a meeting with powerful, noteworthy business men who had interests in Ofarull’s resources. When Dardk refused to give them anything, they had him assassinated.

TELDRIS, THE NEW CHAMPION

Following the assassination of Dardk, the nation of Ofarull was leaderless and the former king’s killers were looking to help themselves to the countries resources. Teldris partook in a tournament to crown a new Champion and in the process pretended to have in mind the best interests of those who had killed his king, promising to them that when he won he would open the country wide to them, allowing them access to the country’s greatest treasures. They believed him and as such did not hurt or harass him. They even assisted him in winning the tournament, without Alo’s knowledge, though he guessed they would try such a thing. Upon winning the tournament, being crowned Champion/king and receiving the Champion’s Hood and Ring’s, Teldris turned on his supposed allies. He had them killed, took back what belonged to his country, and proceeded with his plan to return the country to its former glory.

Powers & Abilities
Due to the consumption of special potions and concoctions that only the leader of Ofarull is permitted to take, his physical attributes exceed that of any Olympic level athlete that has ever competed. His strength, speed, stamina, agility, reflexes, senses and coordination are at peak human perfection.

Superhuman Strength: Champion is superhumanly strong, capable of lifting up to 2tons.

Superhuman Speed: Champion is capable of running and moving at speeds up to 40 miles per hour.

'''Superhuman Stamina: '''Champion’s muscles generate less fatigue toxins than the muscles of ordinary humans, granting him superhuman stamina. He can exert himself at peak capacity for several hours before fatigue begins to affect him.

Superhuman Durability: Champion’s skin, bone, and muscle tissues are augmented to levels that are considerably stronger and harder than human and the tissues are impervious to injury to an extraordinary extent.

'''Superhuman Healing: '''Champion is able to regenerate injured tissue and brain cells to an extraordinary degree. He can heal broken bones, torn muscles, but is unable to regenerate missing limbs or organs. Is immune to all Earthly diseases, infections and disorders, he's impervious to gas attacks, poisons, and nerve-toxins of any kind and completely resistant to diseases.

Superhuman Agility: Champion’s agility, balance, flexibility, dexterity, and bodily coordination are enhanced to levels that are beyond the natural physical limits of an Olympic gold medalist. He has the combined agility and acrobatic prowess of the most accomplished circus aerialists and acrobats.

Superhuman Reflexes: Champion’s reaction time is superior to that of any Olympic athlete that has ever competed. His reflexes are so efficient that he can dodge and deflect point blank gun fire, dodge bullets from machine guns and sniper rifles.

ABILITIES
'''Experienced Combatant/Martial Artist: '''Champion is a master of all known forms of both armed and unarmed combat, including numerous martial arts, boxing, and swordplay. He is also an expert assassin and escape artist, and is highly proficient with many weapons. He is considered one of the world’s most physically dangerous combatants. He is capable of holding his own against Wylde in practice and sparring.

Weapon Master: He is a master in the usage of all known weapons.

Expert Marksman: Champion possesses great accuracy and skill with guns and throwing weapons.

'''Expert Tracker & Hunter: Even without his superhuman senses, he is a master tracker and hunter. He can pick up a prey's scent and memorize tens of thousands of individual ones.

Master Tactician: Champion is a genius tactician, strategist, and leader who is practically peerless.

Expert Acrobat: He is an Olympic class athlete, gymnast, acrobat and aerialist capable of numerous complex manoeuvres and feats.

Multilingual: Not only is Champion fluent in his own language and English, but also an array of others.

Highly Influential Connections: As king of Ofarull, the Champion has access to a vast collection of magical artifacts, technological and military hardware, as well as the support of his nation's wide array of scientists, adventurers, and superheroes.

Diplomatic Immunity: As the leader of a sovereign nation, He often visits the United States or the United Nations for political reasons. He enjoys diplomatic immunity during these trips, and his embassy is considered foreign soil.

WEAKNESSES
In spite of his enhancements, Champion is still an ordinary human being. He is susceptible to some of the same vulnerabilities other normal humans are. Due to his heightened senses, bright lights, loud noises, & strong smells can potentially overwhelm him.

PARAPHERNALIA
Champion’s Cloak: As Champion of Ofarull, the ruler is crowned with a cloak that is past down from champion to champion.

TRANSPORTATION
Many assorted vehicles.

WEAPONS
'''10 Founding Rings – '''10 weapons belonging to the founders of Ofarull. Imbued with magic, they each take the form of a ring when sealed.